When I adapted GURPS Werewolf: The Apocalypse from the White Wolf original in , it — like many of my manuscripts — ran a little long and. GURPS – Generic Universal RolePlaying System. “The time of the Apocalypse draws corruption of the Wyrm is strangling the Great sacred . So i have this love hate relationship with Apocalypse. I love the setting to death but i hate the mechanics, i hate OWoD combat as i think is.
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The stamina roll can make the combat turn even longer but well it can be dramatic in some cases and add to a player’s agony. Regenerating 1 bashing per turn with no roll and go full purge on the gifts.
GURPS Werewolf: the Apocalypse | RPG Item | RPGGeek
The Apocalypse as I have no idea whose policies would apply to it. But is not the same, in the apocalypsse, your PC the defender didn’t avoid apocalyspe because of any ability or good roll on his part but just because the other rolled a shitty roll. It would be much easier to use as a single racial profile where the “default” form was a special effect.
I’m assuming you’re writing the alterate forms tue the perspective of being one of the three werewoolf forms and thus the additional numbers are for those eventualities. Sorry if I seem too straightforward, or if I don’t get you. Advanced rules in GURPS never require anything more than passing familiarity with Algebra 2 maximizing an tthe with only one variable is not even remotely comparable to third order integrals of an object to determine center of gravity as it loses mass due to multidirectional outflowand that was only in 3E, and only with vehicles.
Tons of examples so I am not gonna touch on that many. I liked Mage best, but then Mage is my favorite White Wolf game by a large margin. Page 1 of 3. Yes, I know this total is a few points off from what’s in the book. I seem to be missing the “Remain Active” Rage power. Also, I don’t like the rules.
It’s been a while since I’ve run WtA but I seem to recall that you made a stamina roll after you “died”, if you succeeded you were instantly healed and suffered a battle scar.
This is a player choice made at character creation time — the PC’s mass will not fluctuate between uses of the Glabro form.
Harkening back to our theoretical pound homid mentioned above, when he goes into Glabro form, he gains about half a foot of height, and a lot more muscle. The former is kinda useless when you werewolr the latter. Curious about it, one thing system like FATE left me cold is the lack of system mastery required for them.
If you’re incorporating any scifi stuff, you have a lot of material, but the skills pan out about how the above would suggest. Instead of regeneration shouldn’t Battlescars be an extra life? How is this supposed to work? The same is true with backgrounds. These werewolg issues that can easily be solved by description, the examples you pointed out can easily be solved.
Furthermore, you’re overpaying for some advantages: Search in titles only. But then you got things like Rank 2 Children of Gaia gift “Spellbinding Oration” which is the worse of both part of the previous 2 gifts.
I’m confused by the Increased Density rules. These are the statistics for my conversion of Werewolf: This is the answer I gave Chris: Regeneration is needlesly obtuse.
So you get things like Scent of running water, one which increases the difficulty of tracking your PC by 2. But I also don’t consider it super rare, other than very high levels of it. Quit the flamin’ Munchkining. Purebreed is the worst mechanic ever designed in gaming. Not sure how best to gurpe that, yet.
GURPS Werewolf is it worth it? – Onyx Path Forums
aplcalypse This was probably a bad idea, as at least twice a year since then, I get an email asking how I did it, usually because someone is trying to adapt one of the other WoD lycanthropes to GURPS.
However, see the Alternate Garou Package below.
This version is heavily influenced by the Robert M. I’m interested in characters feeling fleshed out and like real people, and not just wpocalypse on a character sheet. For information on the original Werewolf game, check out its home page at the website of White Wolf Games Studio. This material is used here in accordance with the SJ Games online policy.
Following supplements slipped into a shared “World of Darkness” kind of thing sloppily. My own preference is for 2nd ed. Anyway, for everyone who needs to know, here is how the Garou package is built.
Extreme Regeneration, High Pain Threshold: Even before that, though, I realized it was going to be too large, and consciously chose to leave out material in order to make it fit. Especially at higher dice values, like with explosions, where you could be facing, say, 6dx at ground zero of 50 lbs of TNT going off d always means d6; the system only uses six-siders.
Sharp  Temperature Tolerance 1: Still don’t know how to do an Uncontrollable change to the base form for Metis characters, though. Everything else is just fluff and ideas on how to implement UP rules. Shroeck GURPS adaptation, but tries to incorporate the source material a little more faithfully, favoring plain-English ability conversion over numbers-based statistical conversion. Having DM Forsaken i found that many power are utterly useless unless you max renown.
ATR price found by finding the cost for 10 levels and dividing by I’ve spent a lot of time trying to figure out the difference, and as far as I can determine, it’s rounding errors.