Used with GURPS Supers, it provides gadgets for heroes and villains. Inserted into a GURPS Horror campaign, Ultra-Tech technology can. GURPS LITE is available in PDF format from You may distribute this PDF file freely under the above restrictions, and post copies of . Super Climbing. 3/level. 67, SU46 Super Swimming. 10/level. Surge .. This is an alphabetical listing of all skills in GURPS, along with type, defaults and .

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From Wikipedia, the free encyclopedia. A Very Nybbas Christmas”. Using resources from further up the stack requires less preparation work on the part of the game master. These handbooks give a streamlined method for spacecraft construction and combat. Runal Saga is a popular fantasy background.

List of GURPS books – Wikipedia

Teralogos News -First Quarter”. The Tower of Octavius”.

Ice 4 4 GURPS Powers is the source book you really need, but you’d need the full Basic Set both volumes and possibly portuguues source books to use it properly. Teralogos News podtuguesThird Quarter”. Ahriman 3, 10 You have enough there to create the Human Torch all the fire spellsIceman instead of fire use iceWolverine continuous Minor healingQuicksilver HasteSadly the 4th ed lite rules dropped the magic section from 3rd ed.


List of GURPS books

Archived PDF from the original on 18 July The Encyclopedia of Fantasy. Planetary Record and Worksheet”. Yes, “Jumper” is a very superhero power but I asked him about that and he said that it wasn’t really his style. Bottom tier are core books necessary to play, moving zupers to least necessary.

The following fictional settings are adaptations of preceding fictional works originating in novels:. Volumes 1 through 8 written by David Pulver.

GURPS Supers

Players can choose from several different basic types of superhero characters that influence how the character’s powers are selected. These books describe how to design and play campaigns in a particular genre porgugues, such as fantasyscience fiction or detective fiction. Retrieved from ” https: Since you want more than portugue in that taste, is there any reason why you’re not just getting the full GURPS core book? These handbooks gurpz the data, in terms of GURPS, of specific objects, gadgets and vehicles, and how to construct new ones.

So, my question is how can I bring more “superhero” powers into my game? This page was last edited on 18 Septemberat Home Questions Tags Users Unanswered. Pages using deprecated image syntax. I don’t have very much money, so that’s a problem.


These supplements details how to design and play campaigns set in particular fictional settings, either specific to GURPS such as “Banestorm”, a fantasy setting, or “Infinite Worlds”, about exploration of parallel universes gkrps independent of it such as the Star Trek universe.

Views Read Edit View history. The supplement offers additional rules and options for characters with superpowers. That’s not to say it’s stodgy; a typical chapter is titled “Unnatural Multiple Limbs from Another World. John ; Thibault, Daniel U. The first edition had groupings of character powers that were not used in the second edition.

By using our site, you acknowledge that you have read and understand our Cookie PolicyPrivacy Policyand our Terms of Service. Traveller was originally published in by Game Designers’ Workshop.